Thursday, 27 May 2010
Tuesday, 25 May 2010
Friday, 21 May 2010
Thursday, 20 May 2010
Tuesday, 18 May 2010
sound and animation clean up updates
an updated play blast with synced sound. still some camera alterations to be made.
Monday, 17 May 2010
Sunday, 16 May 2010
Friday, 14 May 2010
Business Card and Logo Idea
Working With Sound
I have started to put the sound track together, out of the jobs left to do I think this will take the longest. many of the sounds in this prelimunary test are very wrong at this stage, but they are a start. The backing music is the sort of melody that I am looking for but am still currently have trouble finding the right track. this one is the best so far but is still very low quality.
Thursday, 13 May 2010
Wednesday, 12 May 2010
Solove one problem to find another
After spending the majority of today reanimating my camera to run smoother along the time line I did a pre-vis render which showed the camera flow and adjustments made there, however that play blast does not the depth of field for the camera as it travelers past the events, so I produced another full render of the sequence in order to test this. In recreating the camera movements, the depth of field for the majority of the animation is completely wrong. I will now need to spend the next day or so correctly these flaws.
timeline clean up
While cleaning up the animation for the time line scene I have remade the water splashes and started from scratch with the camera movements and Depth of Field. There is still come tideing to be done before I am ready to render.
Tuesday, 11 May 2010
cleaning up animations
I have gone another step further to tidy up the animation in the silhoutte scene and fix any problems i was having before. This is the lastest version (without its firy background)to check through the pace of the camera and characters. The camera is still a little to fast or slow in some places however the characters are moving alot better. The compression of this version seems to squash the scene out of its intended ratio which i will check and fix for the next post.
Monday, 10 May 2010
Cleaning Up Animations
I have been going through the process over the weekend of cleaning up the animation within the silhouette scenes. There is still some work to be done, but here is the latest play blast pre-vise.
Thursday, 6 May 2010
Full length test
A full length animation test, before sound (next task) to check and list all refinements needed before the final renders. The key point to this test was to make sure that the two scenes come together appropriately. from a first glance the style works however the colours in the second scene are very dramtic in contrast to the more subtle desaturated colours in the first, eventhrough they do have a desaturation placed apon them. These desat levels need to be played with an pushed further. From this animation I will next add the sound to the animation before listing all the alterations and refinements needed in the animation.
Tuesday, 4 May 2010
Lighting
I have spent today playing with the lighting so that the lights turn on and off dependng on the camera position, in atempt to draw the audences attention to the specific events as the camera travels through them.
Monday, 3 May 2010
Transition and Matching styles test
The frame rate / animation needs to be slowed in these examples however they are test for style.
Sunday, 2 May 2010
Stylizing Timelines tests
depth of field test at 70% desaturation with graphic pen soft light.
depth of feild test at 100% desaturation with graphic pen sift light.
depth of feild test at 100% desaturation with graphic pen sift light.
Saturday, 1 May 2010
Depth of Field and Stylizing Test
Along side the tests I have been carring out to style the time line sequence I have also been playing with the depth of field in the camera settings to give the piece a better sense of distance. To test the depth of field I have need to spend some time on short render sequences to make sure that the DOF changes effectivly which has eatten into the estimated time frame for this stage in the production. However this has not caused me to fall behind as I have managed to work on other portfolio bits while waiting.
Depth Of Field
Depth of Field with Graphic Pen filter
Depth Of Field
Depth of Field with Graphic Pen filter
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