Wednesday 12 May 2010

Solove one problem to find another



After spending the majority of today reanimating my camera to run smoother along the time line I did a pre-vis render which showed the camera flow and adjustments made there, however that play blast does not the depth of field for the camera as it travelers past the events, so I produced another full render of the sequence in order to test this. In recreating the camera movements, the depth of field for the majority of the animation is completely wrong. I will now need to spend the next day or so correctly these flaws.

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