Tuesday 27 April 2010

Stylizing Timelines cont...

It is time to take the idea of styling the timeline scene above and beyound the effects i have tried. It is a given that from the original renders from maya, the saturation needs to be decreased by at least 50%, so from now that is the first edit of every render.

I thought about what the original concept ment to me. The idea of using shadow pupets ment the theory behind the use of paper cut outs to teel the story, so why not have everything on the time line textured with crumpled paper.










This is somthing that has worked well for the clock texture, this may have been more success full for the clock than the ships as the clock is created from texture files where as the ships (up to now) didn't need to be. However the reverse can be said the edgings of the texures, the poster edge effect works well for the ships image however it is far to potent for the clock scene. Is there a comprise for this? I'm not sure, more tests are needed with other key shots to see. Further tests and changes need to be made to the ships to make this idea work. The colour of the sea itself is still to in-your-face at the moment.

2 comments:

  1. Hi Leanne,

    It would be a good idea to upload the tests you showed us in the interim crit (Ships). I don't see them on your blog - correct me if I'm wrong. That way we could have a further discussion about the merits of each and the technical aspects that may be involved.

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  2. They are all on the blog from the 3rd of march but il put then all up again for comparison

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