Sunday, 28 February 2010
Saturday, 27 February 2010
Tuesday, 23 February 2010
Timeline Research
Creating a time line with the realms of CG means it can be infinite. One space can house all the information of the worlds history without taking up to much physical space, (the same my not be said for virtual space, as it will depend on size of your hard drive memory). There are also rules to say that time lines have to be liner, paper creates restrictions when building time lines as paper is generally 2 dimensional, CG can bring a 3rd dimension to space it occupies.
Possible Openings
Time line and Fireworks. It feels fitting to have fireworks introduce the object and finish with fireworks which become the fires splinters from the candle as the lantern fades back into the timeline.
A dark gallery, a first attempt, a starting point for a filmic scene. (further research required, if this route is followed)
A generic museum. This animation sequence is every similar to what i had previously with a difference of the entire room melting away to nothing, leave the lantern to be the only thing of focus, to try to make is see like the lantern is the only thing left within existence as you travel through time to see the story of Guy Fawkes unfold.
Out of these few ideas, so far the idea of entering and traveling trough a time line seems most appealing. The idea flows better for the previous concept of creating one episode within a series, it is also something that is transversely within its location, weather it is a web episode, a video within a museum, or a series of learning for childrens TV or in schools.
Pre-vis_02
The shadow puppet animation is to fast at the moment. The pace of the script should help time this stage right. I plan to have the poem recorded tonight to add to the pre-vis.
Monday, 22 February 2010
More Research
While working on modeling and rigging over the last week or so I have been trying to find the sound for this piece, the right pace for the poem. I have spent some time wracking my brain trying to remember the film based on Guy Fawkes. The film finally came to me ths morning, V for Vendetta. I thought that within the film the Character which mimics Guy Fawkes, "V" spoke the poem, but after looking at clips of the film once again, it turns out that he said the beginning of the poem. This has given me enough to work from to find the right voice and pace for my animation.
More Reserach
Focusing on the opening 1 minuite 30 seconds.
The firey backdrop within this video seems approriate for the for the shadow pupper seqeunce within the animation. It helps to ground the piece within the flames of the candle, wether the piece takes as a projection or within the fire itself.
Also the level of detail within the silhouette form flows well, this is the way i want my characters to be, smooth with their movments as well as their design. I need to bring the characters and locations to life.
Sunday, 21 February 2010
Beginning to fill the Shelves
Friday, 19 February 2010
Museum Props
Wednesday, 17 February 2010
Trial and error solves problems once again
Two full rigs work together to create movement within the limbs of the character. one rig for each view.
Tuesday, 16 February 2010
Modeling Update
Friday, 12 February 2010
animating shadow puppets
I have rigged and animated the side view arms for both King James and Guy Fawkes. I have been have a few problems with the rigging for the legs. Once the leg is complete I can get full movement of very joint using the controls other than the toes, they appear fixed to the spot. I shall try once again to get them working, if that fails I shall move onto creating the other characters and continue building the museum, until I can make it in to seek help.