Opening sequence ideas. After talking with Phil in my tutorial yesterday, it became apparent that there is many ways in which this project could go. I need to embrace the challenges and use the CG world space for CG. To replicate something that could be made by hand is a waste of computing power. To make this piece work well, I need to go back to the drawing board and try out alternate ways to make this project more exciting not only to my audience, but to myself as well. So as a step towards that direction I think it is logical to start at the beginning and find the best opening sequence. The only thing out of everything i have previously built within the museum which must remain is the Lantern itself as it is the object which grounds this project, without it, things become a little meaning less. Below I have created a number openings exploring space and location for the Lantern to sit within.
Time line and Fireworks. It feels fitting to have fireworks introduce the object and finish with fireworks which become the fires splinters from the candle as the lantern fades back into the timeline.
A dark gallery, a first attempt, a starting point for a filmic scene. (further research required, if this route is followed)
A generic museum. This animation sequence is every similar to what i had previously with a difference of the entire room melting away to nothing, leave the lantern to be the only thing of focus, to try to make is see like the lantern is the only thing left within existence as you travel through time to see the story of Guy Fawkes unfold.
Out of these few ideas, so far the idea of entering and traveling trough a time line seems most appealing. The idea flows better for the previous concept of creating one episode within a series, it is also something that is transversely within its location, weather it is a web episode, a video within a museum, or a series of learning for childrens TV or in schools.
Tuesday, 23 February 2010
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Dear Leanne,
ReplyDeleteI know you were upset and disappointed after we spoke, but it all needed to be said, and I think this post is proof of the vital importance of shaking things up sometimes and saying the difficult thing. I think you need to think more 'philosophically' about the role of cg and its potential; there is, after all, so much pedestrian and terrible cg out there - undesigned, underwhelming - particularly in the realms of education etc.
You don't feel it yet, maybe - but all of this is a good thing! You want to create distinctive, dynamic work, and be the sort of person a client would commission... I look forward to seeing your development continue.